Pipes in Forest – Battle Tile

A new battle tile is now complete. It is one of the smallest tiles in the game, a 1×1 forest. You use these to build your battlefields. Satisfied with how the grass turned out, too. More battle tiles to arrive soon!

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Real-Time Dynamic Cover System for Unreal Engine 4

Introduction Creating a robust cover system may seem daunting at first, but once you realize it’s just a set of simple techniques glued together, the task at hand will seem a lot less intimidating. Whether you’re making a next-generation RTS or want to use this in an FPS game, I hope you will find the […]

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Twitter

horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine
RT @grayzonegame: @IndieBandits Definitely check these out. 😎👌 @mars2000game @RtsDimon @LiquidationGame @MortalOnline @HoruGame @serfs…
horugame.com/sorting-parall… Sorting parallel arrays a.k.a. Structure of Arrays (SOA) is not that easy in UE4 since the… twitter.com/i/web/status/1…