Pipes in Forest – Battle Tile

A new battle tile is now complete. It is one of the smallest tiles in the game, a 1×1 forest. You use these to build your battlefields. Satisfied with how the grass turned out, too. More battle tiles to arrive soon!

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Real-Time Dynamic Cover System for Unreal Engine 4

Introduction Creating a robust cover system may seem daunting at first, but once you realize it’s just a set of simple techniques glued together, the task at hand will seem a lot less intimidating. Whether you’re making a next-generation RTS or want to use this in an FPS game, I hope you will find the […]

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Twitter

Had great fun at #ECGC 2019 giving my talk, thank you to all the organizeres & volunteers that worked hard on makin… twitter.com/i/web/status/1…
See y'all fine people at @ecgconf where I'll be showing you how to build a robust cover system in #UE4 on Thursday April 18 at 11:30! #ECGC
I've put together a short guide on getting UE 4.22 to play ball with Visual Studio 2019. Includes guides on a sourc… twitter.com/i/web/status/1…