Combat Test

Quick combat test with 4 teams on a 1×1 forest battle tile.

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Forest with Big Trees – Battle Tile

I brought in some of the bigger SpeedTree assets for some exciting, tactical battles in the forest. Trees, rocks and the terrain provide cover. 1×1 forest battle tile.

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Twitter

horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine
RT @grayzonegame: @IndieBandits Definitely check these out. 😎👌 @mars2000game @RtsDimon @LiquidationGame @MortalOnline @HoruGame @serfs…
horugame.com/sorting-parall… Sorting parallel arrays a.k.a. Structure of Arrays (SOA) is not that easy in UE4 since the… twitter.com/i/web/status/1…