From Galactic Map to Mission

Showcase of galactic map, mission selection, map building and commencing a match. Day-night cycle shortened considerably to show how the transitions look.  

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Giant army #rendering component in #UE4. 3x faster than stock UE4.26 Niagara, HISM. Supports multiple meshes, 1 dra… twitter.com/i/web/status/1…
SIGGRAPH 2020 talks: dl.acm.org/doi/proceeding… Posting it here because their website is absolute trash and makes them… twitter.com/i/web/status/1…
#tutorial on how to get HLSL template support in #UE4 horugame.com/hlsl-template-… With this and the existing shader per… twitter.com/i/web/status/1…