Deterministic Lockstep P2P Multiplayer in UE4

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.

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RT @EddCoates: Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art s…
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins… twitter.com/i/web/status/1…
horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine