Giant army support

Implemented 2D blend spaces on the GPU so I can have giant armies with minimal impact on the CPU so I can use it for stuff that matters e.g. AI and navigation.

Read More

Twitter

SIGGRAPH 2020 talks: dl.acm.org/doi/proceeding… Posting it here because their website is absolute trash and makes them… twitter.com/i/web/status/1…
#tutorial on how to get HLSL template support in #UE4 horugame.com/hlsl-template-… With this and the existing shader per… twitter.com/i/web/status/1…
Body part marker #UE4 editor extension that hijacks the static mesh editor viewport via ugly c++ hacks. Marked vert… twitter.com/i/web/status/1…