Giant army support

Implemented 2D blend spaces on the GPU so I can have giant armies with minimal impact on the CPU so I can use it for stuff that matters e.g. AI and navigation.

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RT @EddCoates: Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art s…
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins……… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine