Improve linking times by an order of magnitude in UE4

The following requires a source-built Unreal Engine 4, launcher builds won’t work. Ever wanted to improve linking times by x10? What you need is incremental linking! Incremental linking as the name suggests only links files that have changed since the last time linking was done, which in my particular case means that 2766 source files […]

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Script to build everything in Unreal Engine 4

There comes a time in every self-respecting game developer’s life when they have to rebuild the entire engine along with the game they’re making. This usually happens when installing the latest version of Visual Studio that came with compiler improvements to MSVC. What you typically want to do is ensure that everything gets recompiled properly […]

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Twitter

SIGGRAPH 2020 talks: dl.acm.org/doi/proceeding… Posting it here because their website is absolute trash and makes them… twitter.com/i/web/status/1…
#tutorial on how to get HLSL template support in #UE4 horugame.com/hlsl-template-… With this and the existing shader per… twitter.com/i/web/status/1…
Body part marker #UE4 editor extension that hijacks the static mesh editor viewport via ugly c++ hacks. Marked vert… twitter.com/i/web/status/1…