Improve linking times by an order of magnitude in UE4

The following requires a source-built Unreal Engine 4, launcher builds won’t work. Ever wanted to improve linking times by x10? What you need is incremental linking! Incremental linking as the name suggests only links files that have changed since the last time linking was done, which in my particular case means that 2766 source files […]

Read More

Script to build everything in Unreal Engine 4

There comes a time in every self-respecting game developer’s life when they have to rebuild the entire engine along with the game they’re making. This usually happens when installing the latest version of Visual Studio that came with compiler improvements to MSVC. What you typically want to do is ensure that everything gets recompiled properly […]

Read More

Twitter

RT @EddCoates: Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art s…
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins… twitter.com/i/web/status/1…
horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine