HLSL template support in UE4

The DirectX 12 compiler DXC has received a PR about a month ago that adds template support to HLSL. So you can now do this: Which is great since that’s all going to happen at compile time and so the compiler will be able to unroll the loop correctly. This, coupled with UE4’s shader permutation […]

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SIGGRAPH 2020 talks: dl.acm.org/doi/proceeding… Posting it here because their website is absolute trash and makes them… twitter.com/i/web/status/1…
#tutorial on how to get HLSL template support in #UE4 horugame.com/hlsl-template-… With this and the existing shader per… twitter.com/i/web/status/1…
Body part marker #UE4 editor extension that hijacks the static mesh editor viewport via ugly c++ hacks. Marked vert… twitter.com/i/web/status/1…