100k units in multiplayer

100k units in multiplayer. Custom DX12 rendering pipeline in UE4, custom netcode, pathfinding, movement. 1500 bytes/sec (1.5KB) of bandwidth. Deterministic lockstep P2P of the floating-point variety. Animation handled via compute shaders, pathfinding and movement are on the CPU.

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210 million vertices worth of army. Custom rendering + collision + navigation + multiplayer in #UE4twitter.com/i/web/status/1…
Fast unit selection on the GPU. Base pass writes unit id/color to custom G-buffer MRT, compute shader stream-compac… twitter.com/i/web/status/1…
Working on a 3D UI, got small "react" animations for when units receive an order. #UE4 #screenshotsaturday #gamedev pic.twitter.com/pipZ7sxVXo