Implemented 2D blend spaces on the GPU so I can have giant armies with minimal impact on the CPU so I can use it for stuff that matters e.g. AI and navigation.
Introduction This tutorial describes how to launch automated tests and profile via Gauntlet by triggering in-game events, executing game commands and generating detailed performance charts / benchmarking your game. You will need a source build of the engine, preferably 4.23 or above. It will also work on 4.22 with a few minor tweaks, but not […]