Space Base with 500 Units

Starting to look like a game! Custom movement and collision system, swarm AI, first draft.

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Gauntlet Automated Testing and Performance Metrics in UE4

Introduction This tutorial describes how to launch automated tests and profile via Gauntlet by triggering in-game events, executing game commands and generating detailed performance charts / benchmarking your game. You will need a source build of the engine, preferably 4.23 or above. It will also work on 4.22 with a few minor tweaks, but not […]

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Deterministic Lockstep P2P Multiplayer in UE4

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.

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Mech Aiming at Target

Lower and upper body are decoupled so it can walk and shoot in different directions. Also quaternions.

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[GIF] Pop-up Turret

Armored turret that can be found defending raidable spaceships and space stations.

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Twitter

horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine
RT @grayzonegame: @IndieBandits Definitely check these out. 😎👌 @mars2000game @RtsDimon @LiquidationGame @MortalOnline @HoruGame @serfs…
horugame.com/sorting-parall… Sorting parallel arrays a.k.a. Structure of Arrays (SOA) is not that easy in UE4 since the… twitter.com/i/web/status/1…