Desert Oasis – Battle Tile

I’ve always wanted to make an in-game oasis, and am pretty happy with how it turned out. This is a 1×1 battle tile with ample cover provided by the vegetation. And who knows what lurks in that pond…

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Frozen Lake – Battle Tile

Been working on the ice & snow shaders lately and have incorporated both in this compact, 1×1 frozen lake battle tile. The clusters of pine trees may be used as cover.

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Forest Mountain L – Battle Tile

Decided to give Houdini a whirl and OMG just look at those realistic cliff faces that it produced. This is the beginning of a juicyful friendship! This time you’re looking at an L-shaped battle tile that fits into the forest biome. The tiny speck you see in the bottom left corner is an actual warrior […]

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Pipes in Forest – Battle Tile

A new battle tile is now complete. It is one of the smallest tiles in the game, a 1×1 forest. You use these to build your battlefields. Satisfied with how the grass turned out, too. More battle tiles to arrive soon!

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Real-Time Dynamic Cover System for Unreal Engine 4

Introduction Creating a robust cover system may seem daunting at first, but once you realize it’s just a set of simple techniques glued together, the task at hand will seem a lot less intimidating. Whether you’re making a next-generation RTS or want to use this in an FPS game, I hope you will find the […]

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My enemy’s enemy is my decoy

New screenshot from your favorite up & coming RTS, this time straight out of an Unreal sequencer, which is a mighty fine place to be! We have a warrior here caught in the fury of a giant, as an enterprising Diviner from another tribe tries profiting from the situation by blasting the giant with its […]

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