Deterministic Lockstep P2P Multiplayer in UE4

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.

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Mech Aiming at Target

Lower and upper body are decoupled so it can walk and shoot in different directions. Also quaternions.

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[GIF] Pop-up Turret

Armored turret that can be found defending raidable spaceships and space stations.

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[GIF] Cloning vats in the medical room

With entertainment for clones.

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