2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.
Lower and upper body are decoupled so it can walk and shoot in different directions. Also quaternions.
Armored turret that can be found defending raidable spaceships and space stations.
With entertainment for clones.