Showcase of galactic map, mission selection, map building and commencing a match. Day-night cycle shortened considerably to show how the transitions look.
Radar scan / heat map VFX that reveals hidden units on the map.
Implemented 3D fog of war. You can also see a prototype of the new HUD.
I’ve made a video about how to set up shop as a solo indie game developer using the Unreal Engine 4. Here is the PowerPoint presentation, as seen in the video: I’ve uploaded the video to YouTube:
Quick combat test with 4 teams on a 1×1 forest battle tile.