Implemented 3D fog of war. You can also see a prototype of the new HUD.
I’ve made a video about how to set up shop as a solo indie game developer using the Unreal Engine 4. Here is the PowerPoint presentation, as seen in the video: I’ve uploaded the video to YouTube:
Quick combat test with 4 teams on a 1×1 forest battle tile.
I brought in some of the bigger SpeedTree assets for some exciting, tactical battles in the forest. Trees, rocks and the terrain provide cover. 1×1 forest battle tile.
I’ve always wanted to make an in-game oasis, and am pretty happy with how it turned out. This is a 1×1 battle tile with ample cover provided by the vegetation. And who knows what lurks in that pond…