The Diviner

The Diviner is a new unit in the game whose duties include capturing wild creatures and repairing friendly robots in the midst of battle. They arrive to war in very comfy landing pods – nothing but the best for her! More to be revealed when… she’s ready.  

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Massive Shootout, Flying Limbs, SlowTime

Here’s some of the new features I’ve been working on for Horu lately: flying limbs & body parts, time controls and a high enough FPS to go with it! These are 39 warriors duking it out to get to the center of the block. I’m removing their landing pods to make it easier to see […]

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GIANTS!

That’s right, the planet of Horu will soon assimilate a new type of creature into its fauna: the GIANT! These beasts will be part of the creatures of the world, meaning that they will have no quarrels with either of the robotic tribes – initially…

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The Infected Roam The Land!

The infected are looking for trouble! Started working with Substance Painter.  

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Twitter

RT @EddCoates: Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art s…
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins… twitter.com/i/web/status/1…
horugame.com/improve-linkin… #tutorial on how to improve c++ linking times by an order of magnitude in #UE4 #gamedev @UnrealEngine