I’ve recently given a talk at ECGC 2019 about the implementation of my cover system, you can find the slides here A recorded video of the talk will be uploaded to youtube in the coming weeks by the staff at ECGC.
Very short guide on getting the Substance Plugin to work with UE 4.22 until Allegorithmic release an updated version. Copy the substance plugin over from an earlier engine version, e.g. from 4.21. It normally resides under \Engine\Plugins\Runtime\Substance\ Edit SubstanceEngine.Build.cs which you may find under \Engine\Plugins\Runtime\Substance\Source\SubstanceEngine\SubstanceEngine.Build.cs Find this line: IEnumerable<FileReference> projectfiles = UProjectInfo.AllProjectFiles; and replace it with this: IEnumerable<FileReference> […]
This is a short guide on getting the freshly released UE 4.22 source build, launcher build and any existing projects to compile & work with VS2019. If you have a launcher build i.e. not building the engine from source, you’ll only need to do what’s under “Getting your projects to use VS2019″. I also cover […]
Introduction Creating a robust cover system may seem daunting at first, but once you realize it’s just a set of simple techniques glued together, the task at hand will seem a lot less intimidating. Whether you’re making a next-generation RTS or want to use this in an FPS game, I hope you will find the […]