Scan / heat map VFX

Radar scan / heat map VFX that reveals hidden units on the map.

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Massive Shootout, Flying Limbs, SlowTime

Here’s some of the new features I’ve been working on for Horu lately: flying limbs & body parts, time controls and a high enough FPS to go with it! These are 39 warriors duking it out to get to the center of the block. I’m removing their landing pods to make it easier to see […]

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Unit Selection Outlines

Unit selections have just been implemented along with a nice selection outline! Thanks to Tom Looman for the UE4 material & tutorial. You can find it here: http://www.tomlooman.com/outline-effect-in-unreal-engine-4/  

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Twitter

Had great fun at #ECGC 2019 giving my talk, thank you to all the organizeres & volunteers that worked hard on makin… twitter.com/i/web/status/1…
See y'all fine people at @ecgconf where I'll be showing you how to build a robust cover system in #UE4 on Thursday April 18 at 11:30! #ECGC
I've put together a short guide on getting UE 4.22 to play ball with Visual Studio 2019. Includes guides on a sourc… twitter.com/i/web/status/1…