Star map

Rounded area borders, basic resources indicators and ship paths. Basic placeholder UI for the time being.

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Sobol Carrier Ship

Sobol carrier for spaceships and a ground invasion army.  

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Marv Fighter Ship

“Marv” fighter ship geared out with three rockets and two smart bombs.

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Ink Sketch of HORU

I’m going to make a comic as a KickStarter tier.

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Forest with Big Trees – Battle Tile

I brought in some of the bigger SpeedTree assets for some exciting, tactical battles in the forest. Trees, rocks and the terrain provide cover. 1×1 forest battle tile.

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Desert Oasis – Battle Tile

I’ve always wanted to make an in-game oasis, and am pretty happy with how it turned out. This is a 1×1 battle tile with ample cover provided by the vegetation. And who knows what lurks in that pond…

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Twitter

Body part marker #UE4 editor extension that hijacks the static mesh editor viewport via ugly c++ hacks. Marked vert… twitter.com/i/web/status/1…
Implemented instanced indirect rendering in UE4 to compute everything on GPU including LODs and culling. No GPU-CPU… twitter.com/i/web/status/1…
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins… twitter.com/i/web/status/1…