Networked RTS Movement

Fully deterministic unit movement integrated with custom P2P netcode. Features steering, unit clustering, 2D collision resolution, movement lanes, group splitting, regrouping on arrival and navmesh pathfinding. Animations are 100% done on the GPU to free up CPU capacity. Performance is 1.5ms per frame for 500 units moving concurrently, measured on an Intel i7-4770k in a […]

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Mech Aiming at Target

Lower and upper body are decoupled so it can walk and shoot in different directions. Also quaternions.

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[GIF] Pop-up Turret

Armored turret that can be found defending raidable spaceships and space stations.

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Fog of War

Implemented 3D fog of war. You can also see a prototype of the new HUD.

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Combat Test

Quick combat test with 4 teams on a 1×1 forest battle tile.

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Pipes in Forest – Battle Tile

A new battle tile is now complete. It is one of the smallest tiles in the game, a 1×1 forest. You use these to build your battlefields. Satisfied with how the grass turned out, too. More battle tiles to arrive soon!

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