Implemented 2D blend spaces on the GPU so I can have giant armies with minimal impact on the CPU so I can use it for stuff that matters e.g. AI and navigation.
Starting to look like a game! Custom movement and collision system, swarm AI, first draft.
2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.
Plane destruction by giant laser
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Laser beams for larger ships Finally got to work on some VFX and made laser beams for the larger ships in the game!