65k lasers 5k spaceships 200 FPS

All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]

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From Galactic Map to Mission

Showcase of galactic map, mission selection, map building and commencing a match. Day-night cycle shortened considerably to show how the transitions look.  

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Scan / heat map VFX

Radar scan / heat map VFX that reveals hidden units on the map.

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[VIDEO] Solo Indie Game Dev on a Budget

I’ve made a video about how to set up shop as a solo indie game developer using the Unreal Engine 4. Here is the PowerPoint presentation, as seen in the video: I’ve uploaded the video to YouTube:

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Massive Shootout, Flying Limbs, SlowTime

Here’s some of the new features I’ve been working on for Horu lately: flying limbs & body parts, time controls and a high enough FPS to go with it! These are 39 warriors duking it out to get to the center of the block. I’m removing their landing pods to make it easier to see […]

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Unit Selection Outlines

Unit selections have just been implemented along with a nice selection outline! Thanks to Tom Looman for the UE4 material & tutorial. You can find it here: http://www.tomlooman.com/outline-effect-in-unreal-engine-4/  

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