Build The Battlefield!
Strategy Maxed Out
Giant Space Battles
All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]
Decided to give Houdini a whirl and OMG just look at those realistic cliff faces that it produced. This is the beginning of a juicyful friendship! This time you’re looking at an L-shaped battle tile that fits into the forest biome. The tiny speck you see in the bottom left corner is an actual warrior […]
New screenshot from your favorite up & coming RTS, this time straight out of an Unreal sequencer, which is a mighty fine place to be! We have a warrior here caught in the fury of a giant, as an enterprising Diviner from another tribe tries profiting from the situation by blasting the giant with its […]
Here’s some of the new features I’ve been working on for Horu lately: flying limbs & body parts, time controls and a high enough FPS to go with it! These are 39 warriors duking it out to get to the center of the block. I’m removing their landing pods to make it easier to see […]