Build The Battlefield!

You create the terrain the battles will be waged on thanks to the game's unique mechanics.

Strategy Maxed Out

Each level consists of logical, strategic and tactical phases that build on one another.

Giant Space Battles

Thousands of ships clash in mighty space battles

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[GIF] Cloning vats in the medical room

With entertainment for clones.

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Star map

Rounded area borders, basic resources indicators and ship paths. Basic placeholder UI for the time being.

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Sobol Carrier Ship

Sobol carrier for spaceships and a ground invasion army.  

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Marv Fighter Ship

“Marv” fighter ship geared out with three rockets and two smart bombs.

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Planet Destruction by Giant Laser

Plane destruction by giant laser

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Ink Sketch of HORU

I’m going to make a comic as a KickStarter tier.

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Warp-in VFX

View post on imgur.com View post on imgur.com

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Laser Beams!

Laser beams for larger ships Finally got to work on some VFX and made laser beams for the larger ships in the game!  

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Space dogfight explosions and smoke

Space dogfight explosions and smoke Lots of smoke and explosions in this dogfight now that I’ve finally optimized the rendering loop to a passable state.

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Explosions in Space!

Spaceships now have health and explode when destroyed! Space dogfight explosions and smoke

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Space Battle Demo

Space battle demo with 100 to 5000 ships, warp-in animation and dogfight AI. Youtube video below the GIF. Space battle, dogfight, warp-in

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65k lasers 5k spaceships 200 FPS

All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]

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From Galactic Map to Mission

Showcase of galactic map, mission selection, map building and commencing a match. Day-night cycle shortened considerably to show how the transitions look.  

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Scan / heat map VFX

Radar scan / heat map VFX that reveals hidden units on the map.

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Fog of War

Implemented 3D fog of war. You can also see a prototype of the new HUD.

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Combat Test

Quick combat test with 4 teams on a 1×1 forest battle tile.

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Forest with Big Trees – Battle Tile

I brought in some of the bigger SpeedTree assets for some exciting, tactical battles in the forest. Trees, rocks and the terrain provide cover. 1×1 forest battle tile.

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Desert Oasis – Battle Tile

I’ve always wanted to make an in-game oasis, and am pretty happy with how it turned out. This is a 1×1 battle tile with ample cover provided by the vegetation. And who knows what lurks in that pond…

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Frozen Lake – Battle Tile

Been working on the ice & snow shaders lately and have incorporated both in this compact, 1×1 frozen lake battle tile. The clusters of pine trees may be used as cover.

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SCREENSHOTS

About

Don’t build bases – build entire battlefields using ready-made, highly detailed battle tiles. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.
Development on HŌRU began in February 2017 and we are planning on launching a KickStarter in Q2-Q3 2020, so stay tuned for more on that by signing up to our Newsletter!