Build The Battlefield!
Strategy Maxed Out
Giant Space Battles
NEWS 
Laser beams for larger ships Finally got to work on some VFX and made laser beams for the larger ships in the game!
Space dogfight explosions and smoke Lots of smoke and explosions in this dogfight now that I’ve finally optimized the rendering loop to a passable state.
Spaceships now have health and explode when destroyed! Space dogfight explosions and smoke
Space battle demo with 100 to 5000 ships, warp-in animation and dogfight AI. Youtube video below the GIF. Space battle, dogfight, warp-in
All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]
Showcase of galactic map, mission selection, map building and commencing a match. Day-night cycle shortened considerably to show how the transitions look.
I brought in some of the bigger SpeedTree assets for some exciting, tactical battles in the forest. Trees, rocks and the terrain provide cover. 1×1 forest battle tile.
I’ve always wanted to make an in-game oasis, and am pretty happy with how it turned out. This is a 1×1 battle tile with ample cover provided by the vegetation. And who knows what lurks in that pond…
Been working on the ice & snow shaders lately and have incorporated both in this compact, 1×1 frozen lake battle tile. The clusters of pine trees may be used as cover.