Build The Battlefield!

You create the terrain the battles will be waged on thanks to the game's unique mechanics.

Strategy Maxed Out

Each level consists of logical, strategic and tactical phases that build on one another.

Giant Space Battles

Thousands of ships clash in mighty space battles

NEWS

The Infected Roam The Land!

The infected are looking for trouble! Started working with Substance Painter.  

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Unit Selection Outlines

Unit selections have just been implemented along with a nice selection outline! Thanks to Tom Looman for the UE4 material & tutorial. You can find it here: http://www.tomlooman.com/outline-effect-in-unreal-engine-4/  

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Newsletter

SCREENSHOTS

About

Don’t build bases – build entire battlefields using ready-made, highly detailed battle tiles. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.
Development on HŌRU began in February 2017 and we are planning on launching a KickStarter in Q2-Q3 2020, so stay tuned for more on that by signing up to our Newsletter!