Body part marker #UE4 editor extension that hijacks the static mesh editor viewport via ugly c++ hacks. Marked vert… twitter.com/i/web/status/1…
13 February 2021
Implemented instanced indirect rendering in UE4 to compute everything on GPU including LODs and culling. No GPU-CPU… twitter.com/i/web/status/1…
31 January 2021
Implemented merge instancing in UE4 to render different meshes in a single draw call. Large meshes --> multiple ins… twitter.com/i/web/status/1…
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