Deterministic Lockstep P2P Multiplayer in UE4

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.

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210 million vertices worth of army. Custom rendering + collision + navigation + multiplayer in #UE4twitter.com/i/web/status/1…
Fast unit selection on the GPU. Base pass writes unit id/color to custom G-buffer MRT, compute shader stream-compac… twitter.com/i/web/status/1…
Working on a 3D UI, got small "react" animations for when units receive an order. #UE4 #screenshotsaturday #gamedev pic.twitter.com/pipZ7sxVXo