Space dogfight explosions and smoke

Space dogfight explosions and smoke Lots of smoke and explosions in this dogfight now that I’ve finally optimized the rendering loop to a passable state.

Read More

Twitter

Giant army #rendering component in #UE4. 3x faster than stock UE4.26 Niagara, HISM. Supports multiple meshes, 1 dra… twitter.com/i/web/status/1…
SIGGRAPH 2020 talks: dl.acm.org/doi/proceeding… Posting it here because their website is absolute trash and makes them… twitter.com/i/web/status/1…
#tutorial on how to get HLSL template support in #UE4 horugame.com/hlsl-template-… With this and the existing shader per… twitter.com/i/web/status/1…