65k lasers 5k spaceships 200 FPS

All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]

Read More

Twitter

210 million vertices worth of army. Custom rendering + collision + navigation + multiplayer in #UE4twitter.com/i/web/status/1…
Fast unit selection on the GPU. Base pass writes unit id/color to custom G-buffer MRT, compute shader stream-compac… twitter.com/i/web/status/1…
Working on a 3D UI, got small "react" animations for when units receive an order. #UE4 #screenshotsaturday #gamedev pic.twitter.com/pipZ7sxVXo