Wrote an instanced skeletal mesh renderer that can render up to a million units in UE4. Fully custom DirectX 12 rendering tech built in the engine, all GPU-based including animations, bone transforms and skinning.


Comments (1)

  • Rufus
    08/17/2021 at 23:23 Reply
    Looks like something so groundbreaking that even Epic Games could buy it. Are You going to share this component some day?

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