Build The Battlefield!

You create the terrain the battles will be waged on thanks to the game's unique mechanics.

Strategy Maxed Out

Each level consists of logical, strategic and tactical phases that build on one another.

Universal Multiplayer

Play with your friends, no matter the OS! PC, Mac and Linux are all cross-compatible in multiplayer.

NEWS

Warp-in VFX

View post on imgur.com View post on imgur.com

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Laser Beams!

Laser beams for larger ships Finally got to work on some VFX and made laser beams for the larger ships in the game!  

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Space dogfight explosions and smoke

Space dogfight explosions and smoke Lots of smoke and explosions in this dogfight now that I’ve finally optimized the rendering loop to a passable state.

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Explosions in Space!

Spaceships now have health and explode when destroyed! Space dogfight explosions and smoke

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Space Battle Demo

Space battle demo with 100 to 5000 ships, warp-in animation and dogfight AI. Youtube video below the GIF. Space battle, dogfight, warp-in

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65k lasers 5k spaceships 200 FPS

All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]

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Newsletter

SCREENSHOTS

About

Don’t build bases – build entire battlefields using ready-made, highly detailed battle tiles. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.
Development on HŌRU began in February 2017 and our Early Access target is set to Q2 2019. We are planning on launching a KickStarter in Q2-Q3 2019, so stay tuned for more on that by signing up to our Newsletter!