Build The Battlefield!

You create the terrain the battles will be waged on thanks to the game's unique mechanics.

Strategy Maxed Out

Each level consists of logical, strategic and tactical phases that build on one another.

Giant Space Battles

Thousands of ships clash in mighty space battles

NEWS

Space Base with 500 Units

Starting to look like a game! Custom movement and collision system, swarm AI, first draft.

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Gauntlet Automated Testing and Performance Metrics in UE4

Introduction This tutorial describes how to launch automated tests and profile via Gauntlet by triggering in-game events, executing game commands and generating detailed performance charts / benchmarking your game. You will need a source build of the engine, preferably 4.23 or above. It will also work on 4.22 with a few minor tweaks, but not […]

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Deterministic Lockstep P2P Multiplayer in UE4

2 months of writing netcode finally paid off as I now have deterministic lockstep P2P multiplayer in UE4. This is a great step for the game and with it, the biggest technical challenge has been overcome.

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Mech Aiming at Target

Lower and upper body are decoupled so it can walk and shoot in different directions. Also quaternions.

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[GIF] Pop-up Turret

Armored turret that can be found defending raidable spaceships and space stations.

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[GIF] Cloning vats in the medical room

With entertainment for clones.

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Star map

Rounded area borders, basic resources indicators and ship paths. Basic placeholder UI for the time being.

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Sobol Carrier Ship

Sobol carrier for spaceships and a ground invasion army.  

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Marv Fighter Ship

“Marv” fighter ship geared out with three rockets and two smart bombs.

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Planet Destruction by Giant Laser

Plane destruction by giant laser

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Ink Sketch of HORU

I’m going to make a comic as a KickStarter tier.

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Warp-in VFX

View post on imgur.com View post on imgur.com

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Laser Beams!

Laser beams for larger ships Finally got to work on some VFX and made laser beams for the larger ships in the game!  

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Space dogfight explosions and smoke

Space dogfight explosions and smoke Lots of smoke and explosions in this dogfight now that I’ve finally optimized the rendering loop to a passable state.

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Explosions in Space!

Spaceships now have health and explode when destroyed! Space dogfight explosions and smoke

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Space Battle Demo

Space battle demo with 100 to 5000 ships, warp-in animation and dogfight AI. Youtube video below the GIF. Space battle, dogfight, warp-in

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65k lasers 5k spaceships 200 FPS

All the spaceships are running rudimentary AI with pathfinding and targeting. 6M triangles on average with 111 draw calls. Spaceship: 3k tris @ LOD 0, 60 tris @ LOD 3 Laser projectile 16 tris, no LODs Using a tricked out hierarchical instanced static mesh component (ships) and instanced static mesh component (lasers). Laser transformation happens […]

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Cover System Talk and Slides

I’ve recently given a talk at ECGC 2019 about the implementation of my cover system, you can find the slides here A recorded video of the talk will be uploaded to youtube in the coming weeks by the staff at ECGC.

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About

Don’t build bases – build entire battlefields using ready-made, highly detailed battle tiles. Command robotic tribes that steal the experience and body parts of their enemies to assimilate new technology and tactics in this fast-paced, tactical RTS! A.I. is at the core of the game, along with the player-centric map building mechanic.
Development on HŌRU began in February 2017 and we are planning on launching a KickStarter in Q2-Q3 2020, so stay tuned for more on that by signing up to our Newsletter!