Fully deterministic unit movement integrated with custom P2P netcode.

Features steering, unit clustering, 2D collision resolution, movement lanes, group splitting, regrouping on arrival and navmesh pathfinding.

Animations are 100% done on the GPU to free up CPU capacity.

Performance is 1.5ms per frame for 500 units moving concurrently, measured on an Intel i7-4770k in a decent sized map. In UE4.